
Trilo 3D Overview, Features & Pricing (2026)
Trilo 3D is an online image-to-3D AI generator designed to create production-ready textured 3D models from single photos or multi-view references. Whether for games, ecommerce, augmented reality, or design, this tool helps you convert imagery into detailed 3D assets efficiently.
With features like high-density geometry and various output formats, Trilo 3D caters to game developers, VFX artists, and industrial designers who need high-quality 3D models. Users can choose between 2048 Quality or Master generation, complete with optional PBR material maps for enhanced realism, making it ideal for any project requiring intricate detail in 3D design.
- Image to 3D — Generate textured models from images.
- Multi-view to 3D — Create models by uploading multiple reference views.
- High-density geometry — Supports up to 2 million triangles for detailed models.
- Multiple export formats — Export in GLB, FBX, OBJ, USDZ, or STL.
Trilo 3D uses a credit-based system for image-to-3D generations. Users can choose from several plans that offer varying amounts of credits, starting from free credits for new users to monthly subscriptions with larger allowances. For detailed pricing options and credit packs, please refer to the official pricing page.
The Basic plan starts at $10 per month for 1,000 credits, while the Pro plan offers 2,000 credits for $20 per month. The Max plan provides 5,000 credits at a rate of $50 per month. Users can also purchase credits one-time without a subscription.
Why to choose Trilo 3D?
Trilo 3D stands out for its ability to deliver high-quality textured 3D models from simple image inputs without the complexity of traditional 3D software. Its intuitive interface makes it suitable for teams focused on production without needing extensive technical skills.
Additionally, the flexibility of choosing between single and multi-view generation allows for greater accuracy and detail, ensuring that users receive professional-grade results tailored to their specific needs.



